ON COLLABORATION
COLLABORATION
The collaborator should always be treated with suspicion.
As long as
society remains organized hierarchically, with the corporation as the
atomic basis for its molecular structure, collaboration will always be a
suspect activity. Far from being an exercise in the free exchange of ideas and work,
collaboration is a treacherous, alienating form of labor.
The collaborator is a courier to power. One collaborates
with the Regime, the Party, Business-As-Usual--one doesn't collaborate
with comrades. A collaborator is a traitor.
Denying responsibility and always protecting his self interest,
the collaborator hopes to save himself by avoiding authorship.
In a self-determined,
utopian community, collaboration would not exist. That is why
collaborations are always premised on the creation of a utopia:
abstract, ideal forms of intellectual cooperation are proposed to erase
the traces of material and hierarchical differences among the
participants. At its best, collaboration produces brilliant displays of
specialized discourse. The collaborator learns to think on his feet,
and talk fast, for fear that he might end up in a ditch with the other
traitors.
THE TRAITOR
In contemporary society, artists naturally learn to self-identify as
traitors. Lacking sustained patronage from government institutions, and
largely regarded as social parasites, artists practice both covert and
open forms of treason as if it were the very essence of their craft.
The
contemporary artist is a dissimulator. His task consists in hiding the
fact that he is an artist--to convince the public, in fact, that he is
not an artist at all. His performances are a form of public apology, a
life-long atonement for his chosen vocation.
In the end, this practice
of dissimulation is only the betrayal of his own craft and metaphysical
commitment. Rather than practice non-art as an artist, or become a
custodian of culture, the path of the wise consists in ditching art and
culture altogether and developing a loyalty and commitment to an
alternate reality.
ALLIANCE
The wise one seeks for allies. Whereas collaboration implies a world of
alienation and labor, necessitating enforced cooperation among
employees, or the practice of treason, alliance contains within it a key
to the ALL (primordial unity).
Shifting ones alliance from the civilized
world to the wilderness, one discovers allies in rocks, trees, rivers,
deer, squirrels, snakes, spiders, and even other human beings. The
world of alliance is a shifting one: changing shape, one discovers
affinity groups and alternate realities.
Alliances can be made or
broken. Still, in their warrior aspect, they hold out the possibility
of ecstasy at the axis of sex and death. The star warrior, or daughter
of Nyx, has traversed the codes of the civilized world, and shifted her
alliance to the axis of earth and sky. She is one of the original
allies, and may be called upon in times of isolation.
< BACK